Workshop Format

(Since I’m at school, and thus can’t work on my comic)

I  was talking with my good friend Jeff Clark about ways to run workshops without the need for a strong coach figure.  Here’s one of our ideas.  Jeff (in typical form) has entitled it ‘Nicetro’.

1.  All players announce what skill they would like to work on tonight (strong characters, accepting offers, narrative, starting scenes, etc) .  That is their workshop focus.

2.  Players are randomly called up to play a scene (kinda like Micetro).

2. (alternate) One player is called randomly.  They pick a game, other players jump up if it’s a game that works for their focus.

3. Scene.

4.  We ask each player ‘did you (do what you set out to do)?’

5.  repeat from step 2.

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